Open Educational Resource

Mobile Collaboration

Map of five team members' widespread locations: (tap/click to open)



As the above video and map suggest, I am a big fan of Open Education. As part of my contribution to a major collaborative project (with partners located in Eastern Canada, Mexico, Angola, and South Korea), I developed a website to host our Open Educational Resource (OER) that focused on Mobile Collaboration. I was also responsible for integrating a “badge learning pathway” (Vogt, 2015) that motivated and informed students with a credit earning system. The URL for the fully responsive standalone site for the OER is

Collaborative Effort

Although I happened to be the team member who proposed a “Meet the Team” video, this effort would never have succeeded if it had not been for the generous contributions of time and talent from my amazing teammates. Each team member recorded his/her own video clip to ensure that all editing could be completed before deadline. Considering how we were from vastly divergent parts of the world, it was most gratifying to be able to pull this off.

UX Videos

To enhance the user experience (UX) of OER participants, I created several videos. The three below were designed to assist users with social logins, WordPress logins, and assessing apps with the SECTIONS framework:

Outcomes and Reflections

To be able to recall and apply prior knowledge from a previous course was a tremendously gratifying experience. This is what happened with the SECTIONS framework, as mentioned in the “Assessing the Apps” video (above). SECTIONS is a framework for selecting and using technology in education (Bates and Poole, 2003). Colleagues who visited the OER commented positively about our use of it and that, along with the fun they had with the credit earning badge system, made the entire project a huge success. 

Tap or click here to see the references for the above artifact and reflection.


Bartanus, G., Yazdani, P., Farooq, A., Bowie, R., & Lawrentiw, P. (2015). Mobile Collaboration | My WordPress Blog. Retrieved from
Bates, A., & Poole, G. (2003). A framework for selecting and using technology. Effective Teaching with Technology in Higher Education, 75–105.
Duygu Eristi, S. (2012). A Multi-Cultural Interaction through Video Conferencing in Primary Schools. Turkish Online Journal of Distance Education, 13(3), 70–86. Retrieved from
Ertmer, P. A., Newby, T. J., Yu, J. H., Liu, W., Tomory, A., Lee, Y. M., … Sendurur, P. (2011). Facilitating Students’ Global Perspectives: Collaborating with International Partners Using Web 2.0 Technologies. Internet and Higher Education, 14(4), 251–261.
Fisher, M., & Baird, D. E. (2006). Making mLearning work: Utilizing mobile technology for active exploration, collaboration, assessment, and reflection in higher education. Journal of Educational Technology Systems, 35(1), 3–30. Retrieved from
Guerrero, L. A., Ochoa, S. F., Pino, J. A., & Collazos, C. A. (2006). Selecting Computing Devices to Support Mobile Collaboration. Group Decision and Negotiation, 15(3), 243–271.
Kovačević, A. P. (2012). Cloud-based collaboration in higher education. In 6th International Conference," An Enterprise Odyssey: Corporate governance and public policy—path to sustainable future". Hrvatska znanstvena bibliografija i MZOS-Svibor.
Liu, C.-C., Cheng, Y.-B., & Huang, C.-W. (2011). The effect of simulation games on the learning of computational problem solving. Computers & Education, 57(3), 1907–1918.
Resnick, Silverman, Kafai, Maloney, & Rusk. (2009). Scratch: programming for all. Communications of the ACM, 52(11). Retrieved from
Sánchez, J., & Olivares, R. (2011). Problem solving and collaboration using mobile serious games. Computers & Education, 57(3), 1943–1952.
Vogt, D. (2015). A2. Group Project: A Movable Feast | ETEC565M. Retrieved from
Wankel, L. A., & Blessinger, P. (2013). New pathways in higher education: An introduction to using mobile technologies. Cutting-Edge Technologies in Higher Education, 6, 3–17.

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